[Savestates] Fixed index being set to 0 when using fullplay#257
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A temporary fix that just sets the index to the latest index, this is not entirely correct. But this at least minimizes the chance that you accidentally overwrite something. Fixing this requires a bit of a indexing redesign
PancakeTAS
approved these changes
Jul 19, 2025
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This is a temporary fix until the indexing system is reworked...
My plan is to use the indexing system from LoTAS-Light at some point, where this issue is fixed...
Sets the index to the latest index instead of 0 when savestate 0 is loaded. Not ideal, but this minimizes the chance of accidentally overwriting something.